STEM levels
Five levels of discovery
From a three-year-old's first experiment to a teenager's coding project, each level builds on the one before. Open a level to see every project children build in Term 1, 2027.
Level 1 · Ages 3–5
Basic Leeuwenhoek 列文虎克基础班
Curiosity and discovery
Look closely, ask questions and discover something new! Explore colours, shapes, light and the amazing world around us.
- How we teach
- Guided inquiry
- Main focus
- Early STEM exploration
What you explore
- Noticing and observing. Use your eyes, ears and hands to find out how things look, sound and feel.
- Earth and universe. Wonder about the sun, the moon, the stars and our own planet.
- Animals and weather. Find out how animals live and why the weather changes.
- Light and sound. Make shadows, mix coloured light and listen to how sounds are made.
- Magnets and static electricity. Watch magnets pull and push, and make a balloon stick with static.
- Building shapes. Stack, fit and build to learn how shapes fill a space.
Projects at this level: Colourful Kingdom
From curiosity to guided exploration
Term 1, 2027 Level 1 project curriculum
What children build this term
Animals, light, sound, static electricity and magnets: ten playful first experiments.
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L101 All About Animals Sort animals into groups and find out what makes each group special.
Key concept. Learn how animals are classified
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L103 Animal No. 1 Look closely at different animals and spot what makes each one different.
Key concept. Learn the characteristics of different kinds of animals
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L107 Little T's Adventure Follow a beam of light and discover that it travels in straight lines.
Key concept. Learn how light travels
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L108 Kingdom of Color Mix red, green and blue light to make brand-new colours.
Key concept. Learn the three primary colors of light
Explore the Colourful Kingdom exhibit -
L114 Sound Transmission Find out what sound has to travel through to reach your ears.
Key concept. Learn about the media through which sound travels
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L115 Echo in an Empty Valley Make an echo and discover how sound bounces back.
Key concept. Explore how echoes are produced
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L118 “Dancing” Water Charge up static electricity and watch it pull on tiny, light things.
Key concept. Master the ability of static electricity to attract small materials
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L119 Applications of Static Electricity See static electricity pull things together and push them apart.
Key concept. Observe electrostatic attraction and repulsion
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L120 Snow Everywhere Rub materials together to build up static electricity and make the “snow” fly.
Key concept. Explore electrification by friction
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L122 Maze Runner Guide a runner through a maze using the pull of a magnet.
Key concept. Observe the properties of magnetic force
Related on this site Colourful Kingdom project Why hands-on STEM helps children learn
Lesson codes and names are from the Term 1, 2027 curriculum. Which levels run each term depends on enrolments, so ask us what's available for your child's age.
Level 2 · Ages 5–7
Advance Leeuwenhoek 列文虎克进阶班
Building and experimenting
Build it, test it and see what happens! Discover how simple machines and everyday objects work.
- How we teach
- Problem-based learning
- Main focus
- Everyday exploration through game-based learning
What you explore
- Building in 3D. Turn flat templates into models that stand up and work.
- Using different materials. Choose card, tape, wood or metal for the job you need done.
- Simple circuits. Connect a battery, wires and a light, buzzer or motor.
- First sensors. Meet parts that can notice light, sound or touch.
- Moving parts. See how gears and wheels pass movement from one part to the next.
- Astronomy. Explore the planets and how things move in space.
Projects at this level: Biplane , My Little Dentist , Traffic Lights
From hands-on building to solving problems
Term 1, 2027 Level 2 project curriculum
What children build this term
Motors, switches, circuits and first sensors: ten working builds that light up, spin and respond.
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L230 Biplane Connect a real motor to a battery and make a propeller spin.
Key concept. Introduction to motor connection methods
Explore the Biplane exhibit -
L231 Lucky Wheel Wire up a switch and learn how it controls a circuit.
Key concept. Learn switch-connection techniques
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L233 Shark Task Force Join several parts into one working circuit.
Key concept. Integrated Circuit Connection
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L234 Red Means Stop, Green Means Go Build traffic lights and discover how a parallel circuit lets each light work on its own.
Key concept. Introduction to the characteristics of parallel circuits
Explore the Traffic Lights exhibit -
L238 The Octopus Monster Is Here Combine a switch and an LED in one circuit to bring the monster to life.
Key concept. Combined circuit connection using a switch and LED
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L239 Pirate Ship Use a motor and a switch together to set the pirate ship moving.
Key concept. Combined circuit connection using a motor, switch
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L242 Mars Ranch Discover how energy changes from one form into another.
Key concept. Learn about energy conversion
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L244 Light-Sensing Explorer Glasses Make explorer glasses that react to light with a light sensor.
Key concept. Master the use of a light sensor
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L246 Rocket Launch Console Build a launch console that uses sensors in a parallel circuit.
Key concept. Use sensors with a parallel circuit
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L247 Cyber Dinosaur Add a touch sensor so the dinosaur responds when you touch it.
Key concept. Learn how to connect a touch sensor
Related on this site Biplane project Traffic Lights project My Little Dentist project Video: how a circuit works with T.I.M. How simple circuits work
Lesson codes and names are from the Term 1, 2027 curriculum. Which levels run each term depends on enrolments, so ask us what's available for your child's age.
Level 3 · Ages 7–9
Darwin 达尔文班
Thinking and problem-solving
Have an idea? Let's build it! Explore how different parts work together and find creative ways to solve problems.
- How we teach
- Building logical thinking
- Main focus
- Starting to learn coding
What you explore
- Bigger machines. Build machines with many parts that work together.
- Air and water power. Use squeezed air and water to push, lift and move things.
- More electricity. Build circuits with more than one path and more parts.
- Wireless signals. Find out how messages travel without wires.
- Bigger builds. Plan and build larger, stronger structures.
- Thinking like a coder. Break a job into small steps a computer can follow.
From hands-on exploring to logical thinking
Term 1, 2027 Level 3 project curriculum
What children build this term
Forces, levers, linkages, relays and remote control: ten mechanical machines that really move.
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L432 Marble Battle Stretch, release and launch: how stored energy becomes movement.
Key concept. Conversion between kinetic and elastic potential
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L435 Jet Ski Explore torque, the turning force a motor uses to drive the jet ski.
Key concept. Motor torque
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L436 Drift Motorcycle Make a vehicle turn by driving its wheels at different speeds.
Key concept. Achieve differential steering for a vehicle
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L437 Little Bear Goes Fishing Build a fishing rod and learn how a third-class lever works.
Key concept. Learn to use a third-class lever
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L440 Rock-Paper-Scissors Machine Feel inertia at work: things keep moving until something stops them.
Key concept. Experience the force of inertia
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L441 Da Vinci Code Barrel Design a latch that only opens when the code is right.
Key concept. Learn about latch structures
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L442 Robot Vacuum Discover how a caster wheel lets a robot turn in any direction.
Key concept. Understand the function of a caster wheel
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L443 Carousel Use linkages to turn one motion into a whole carousel of movement.
Key concept. Master linkage applications
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L445 Penguin Soap Dispenser Learn how a relay lets a small signal switch on a bigger job.
Key concept. Learn about relays
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L446 Sled Control the sled from a distance with a remote-control module.
Key concept. Learn about remote-control modules
Related on this site Gears and motors explained Try the gear and bridge discoveries
Lesson codes and names are from the Term 1, 2027 curriculum. Which levels run each term depends on enrolments, so ask us what's available for your child's age.
Level 4 · Ages 9–11
Einstein 爱因斯坦班
Independent engineering
Think like an engineer. Design your own ideas, test different solutions and discover what works best.
- How we teach
- Independent research and practice
- Main focus
- Advanced coding and creation
What you explore
- Hardware coding basics. Write code that makes lights, motors and sensors do things.
- Software coding. Build programs and games on the computer.
- Embedded devices. Put a tiny computer inside a project so it can think for itself.
- Design. Sketch, plan and choose the best idea before you build.
- Improving your work. Test, find what goes wrong, fix it and test again.
- Research. Ask a real question and find out the answer step by step.
From your own questions to real-world problem-solving
Term 1, 2027 Level 4 project curriculum
What children build this term
Ten coding projects: build real games with events, variables, loops, cloning and conditional logic.
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L520 Gold Miner (Part 2) Improve a game you have built: find bugs, fix them and add new features.
Key concept. Project optimization and refinement; debugging and feature expansion
Part 1 (L519) is scheduled in Term 4.
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L521 Snake Game Clone snake segments and use variables to track score, length and speed.
Key concept. Learn to use cloning to generate snake segments or food and understand how variables record game states such as score, length, and speed.
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L522 Chase Mission (Part 1) Program chasers, targets and obstacles to move together.
Key concept. Learn to coordinate movement among multiple characters, such as chasers, targets, and obstacles.
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L523 Chase Mission (Part 2) Send messages between characters so they react to each other.
Key concept. Learn to use “broadcast” and “when I receive” to pass information among characters and make them respond to events.
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L524 Airplane Battle Fly with the arrow keys and fire with the space bar using key events.
Key concept. Learn to move characters with the keyboard and apply key events such as the arrow keys and space bar in games.
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L525 Whack-a-Mole Add sounds for hits, misses and countdowns to make the game feel alive.
Key concept. Learn to add sound feedback for success, failure, countdowns, and other events to improve the game experience.
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L526 Rainbow Flower Draw patterns with the pen tool, colour changes and repeat loops.
Key concept. Learn to use the pen tool and combine color changes and repeat commands to draw patterned graphics.
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L527 Draw a Tree Split branches again and again to start thinking like an algorithm.
Key concept. Observe branches repeatedly splitting to understand binary decomposition (dividing a whole into two parts) and develop algorithmic thinking.
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L528 Big Fish Eats Small Fish (Part 1) Use variables to make your fish grow every time it eats.
Key concept. Learn to use variables or commands to change character size, for example growing after eating a smaller fish
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L529 Big Fish Eats Small Fish (Part 2) Add if-then rules: big fish eat small fish, never the other way round.
Key concept. Learn to make decisions based on character size (a big fish can eat a small fish but not vice versa) and understand conditional logic.
Related on this site Why hands-on STEM helps children learn
Lesson codes and names are from the Term 1, 2027 curriculum. Which levels run each term depends on enrolments, so ask us what's available for your child's age.
Level 5 · Ages 12–16
Curie 居里夫人班
Advanced engineering and real-world use
Take your skills further with challenging projects that bring science, technology and engineering together.
- How we teach
- Project-based learning and application
- Main focus
- Python programming and coding on real devices
What you explore
- Artificial intelligence. Learn how computers can recognise patterns and make choices.
- Python programming. Write real code in Python, a language used by professionals.
- Using AI in projects. Add smart features to your own builds.
- Project-based learning. Plan a big project from first idea to finished result.
From strong skills to projects that mix many subjects
Term 1, 2027 Level 5 project curriculum
What children build this term
Python and microcontrollers: five two-part projects with sensors, servos, LEDs and real automation.
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L564 Finger Dance Machine (Part 1) Program notes, pitch and melodies on an mPython board with Mind+.
Key concept. Use Mind+ and the mPython board to explore audio, notes, and pitch; program simple melodies and graphics; then combine the board programming with previously learned text programming in a physical project.
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L564 Finger Dance Machine (Part 2) Switch to Python code to play melodies and draw graphics on the board.
Key concept. Use the mPython board + Python to explore audio, notes, and pitch, and program simple melodies and graphics. Combine this board programming with previously learned text programming in a physical project.
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L571 Savanna Crosswalk (Part 1) Use an infrared sensor and an Arduino to spot animals and switch the lights.
Key concept. Use an infrared sensor to detect approaching animals, then use Arduino to control traffic lights and a servo, implementing the “detect–decide–control” process in intelligent transportation.
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L571 Savanna Crosswalk (Part 2) Complete the detect, decide and control loop with traffic lights and a servo.
Key concept. Use an infrared sensor to detect approaching animals, then use Arduino to control traffic lights and a servo, implementing the “detect–decide–control” process in intelligent transportation.
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L572 Gurgling Hydration Assistant (Part 1) Build a smart cup that times your drinks and reminds you with an LED ring.
Key concept. The cup automatically calculates drinking intervals and uses an LED ring to provide gentle reminders. The project covers Arduino control, light feedback, and smart design for healthy living.
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L572 Gurgling Hydration Assistant (Part 2) Program the Arduino and the light feedback for a healthy-living design.
Key concept. The cup automatically calculates drinking intervals and uses an LED ring to provide gentle reminders. The project covers Arduino control, light feedback, and smart design for healthy living.
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L573 Polar Bear's Smart Igloo (Part 1) Give the igloo senses with a vibration sensor and a sound sensor.
Key concept. The house can “sense” a friend's arrival with a vibration sensor and detect excessive noise with a sound sensor. Students learn about sensor inputs, program decisions, and servo output control.
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L573 Polar Bear's Smart Igloo (Part 2) Program decisions from the sensors and control a servo output.
Key concept. The house can “sense” a friend's arrival with a vibration sensor and detect excessive noise with a sound sensor. Students learn about sensor inputs, program decisions, and servo output control.
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L574 Race Starting Gate (Part 1) Turn a knob (a potentiometer) to set the racer's position with a servo.
Key concept. In this project, a knob controls the racer's position, and the green light turns on only when the angle is correct. Core concepts include potentiometer control, servo movement, conditional logic, and LED feedback.
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L574 Race Starting Gate (Part 2) Add the rule: the green light only comes on when the angle is right.
Key concept. In this project, a knob controls the racer's position, and the green light turns on only when the angle is correct. Core concepts include potentiometer control, servo movement, conditional logic, and LED feedback.
Related on this site How simple circuits work
Lesson codes and names are from the Term 1, 2027 curriculum. Which levels run each term depends on enrolments, so ask us what's available for your child's age.
How children grow
A clear ladder of progress
Each level builds on the last, so children always have a next step to reach for.
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Younger explorers
Guided exploring
Children start with their senses and simple builds. Real-life examples and playful activities turn curiosity into first understanding.
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Growing builders
Joining the dots
Problems and projects connect science to what children learn at school. They start thinking logically and solving problems step by step.
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Older students
Using it for real
Older students research, code and build more independently, bringing different subjects together in bigger projects.
For parents: class times and which levels are running change from term to term. Send us a message and we'll tell you what's available for your child's age.
Enquiries
Ready to explore?
Come and see what your child could build. Classes run in Rochedale, on Brisbane's southside. Send us a message and we'll help you find the right level.